Game Development Education That Actually Works
Our autumn 2025 programs combine hands-on coding with real industry projects. No fluff, no empty promises—just practical skills that studios actually need.
Project-Based Learning from Day One
Here's what makes our approach different: instead of spending weeks on theory, you'll build your first playable game prototype within the opening month. Our students work on real mobile games that get published on app stores.
Caspar Thornfield, one of our recent graduates, shipped his puzzle game just three months after completing our program. That's not exceptional—it's exactly what our curriculum is designed to achieve. We focus on Unity and C# because that's what most Azerbaijan game studios actually use.
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Eight-Month Journey to Game Developer
Our program runs from September 2025 through April 2026. Each phase builds on the previous one, but you'll create something playable in every module.
Foundation Phase
Master C# fundamentals and Unity basics through building simple 2D games. You'll understand game loops, collision detection, and basic physics before moving forward.
Mobile Development
Dive into mobile-specific challenges like touch controls, performance optimization, and platform differences. Build games that actually run smoothly on real devices.
Portfolio Project
Spend your final months creating a polished game from concept to store submission. This becomes your primary portfolio piece for job applications.

Learn from Working Game Developers
Primrose Ashworth leads our mobile development track and still ships games professionally. She's worked on titles that have collectively earned over 2 million downloads across iOS and Android platforms.
Our instructors aren't just teachers—they're active developers who understand current industry standards. When mobile game monetization changes, they know about it. When new Unity features get released, they've already tested them in production.
"I teach the exact same optimization techniques I use in my client projects. The performance bottlenecks students learn to identify in class are the same ones that cost real studios money when missed."