Learnux Peak

Game Development Education That Actually Works

Our autumn 2025 programs combine hands-on coding with real industry projects. No fluff, no empty promises—just practical skills that studios actually need.

Project-Based Learning from Day One

Here's what makes our approach different: instead of spending weeks on theory, you'll build your first playable game prototype within the opening month. Our students work on real mobile games that get published on app stores.

Caspar Thornfield, one of our recent graduates, shipped his puzzle game just three months after completing our program. That's not exceptional—it's exactly what our curriculum is designed to achieve. We focus on Unity and C# because that's what most Azerbaijan game studios actually use.

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Students collaborating on game development projects with Unity engine displayed on multiple screens

Eight-Month Journey to Game Developer

Our program runs from September 2025 through April 2026. Each phase builds on the previous one, but you'll create something playable in every module.

1

Foundation Phase

Master C# fundamentals and Unity basics through building simple 2D games. You'll understand game loops, collision detection, and basic physics before moving forward.

2

Mobile Development

Dive into mobile-specific challenges like touch controls, performance optimization, and platform differences. Build games that actually run smoothly on real devices.

3

Portfolio Project

Spend your final months creating a polished game from concept to store submission. This becomes your primary portfolio piece for job applications.

Professional game development instructor reviewing code with students in modern classroom setting

Learn from Working Game Developers

Primrose Ashworth leads our mobile development track and still ships games professionally. She's worked on titles that have collectively earned over 2 million downloads across iOS and Android platforms.

Our instructors aren't just teachers—they're active developers who understand current industry standards. When mobile game monetization changes, they know about it. When new Unity features get released, they've already tested them in production.

"I teach the exact same optimization techniques I use in my client projects. The performance bottlenecks students learn to identify in class are the same ones that cost real studios money when missed."

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