Learnux Peak

Game Development Mastery Program

Ready to build the games you've always imagined? Our comprehensive 18-month program takes you from curious beginner to confident developer through hands-on projects and real-world mentorship.

Start Your Journey
Students collaborating on game development projects in modern learning environment

Complete Learning Path

We've structured this program around building actual games, not just learning theory. Each module builds on previous skills while introducing new challenges that mirror real industry workflows.

1

Foundation & Tools

Start with Unity basics and C# fundamentals. You'll create your first playable prototype within the first month – a simple but complete game that actually works.

  • Unity interface and project management
  • C# programming essentials
  • Basic physics and movement systems
  • Your first completed game prototype
2

Game Mechanics & Systems

Dive deeper into what makes games engaging. Build combat systems, inventory management, and player progression mechanics that feel satisfying to use.

  • Player input and control schemes
  • Health, scoring, and progression systems
  • UI design and user experience
  • Sound integration and audio feedback
3

Advanced Development

Master complex systems like AI behavior, multiplayer basics, and performance optimization. This is where your games start feeling truly professional.

  • AI and enemy behavior programming
  • Scene management and level design
  • Data persistence and save systems
  • Mobile optimization techniques
4

Portfolio & Publishing

Polish your best work and learn the business side. We'll guide you through publishing on actual platforms and presenting your games professionally.

  • Game polish and juice techniques
  • Platform publishing requirements
  • Portfolio presentation strategies
  • Industry networking and opportunities

Your Learning Journey

September 2025 - Program Launch

We're accepting applications now for our autumn cohort. The intensive begins with foundation skills and your first working prototype. Class size limited to 24 students for personalized attention.

January 2026 - Mid-Program Showcase

Present your mid-program projects to local tech professionals and potential mentors. This isn't just practice – we invite actual industry contacts to see your progress and offer feedback.

March 2026 - Graduation & Portfolio Review

Complete your capstone project and participate in our portfolio review session. We help you prepare for job applications, freelance opportunities, or launching your own indie game studio.

Rashad Mammadov, lead game development instructor
Rashad Mammadov
Lead Instructor

Former Unity Technologies developer with 8 years creating mobile games that reached millions of players.

Nigar Huseynova, game design specialist
Nigar Huseynova
Game Design Specialist

Independent game designer whose puzzle games have been featured in app store showcases and design competitions.

Sabina Agayeva, technical programming mentor
Sabina Agayeva
Technical Mentor

Software engineer specializing in game optimization and cross-platform development, mentoring students through complex coding challenges.