Learnux Peak

Where Game Ideas Become Reality

We've been teaching mobile game development in Baku since 2019, and honestly? Most of our graduates surprise themselves with what they can build in just eight months.

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Students collaborating on mobile game development project

Real Projects, Real Learning

Last month, Rashad showed me his tower defense game running on his phone. Six months ago, he'd never written a line of code. That transformation happens because we focus on building actual games from day one, not just theory.

Our approach is pretty straightforward - you'll spend most of your time creating, testing, and polishing games that people actually want to play. We cover Unity, mobile optimization, and user interface design through hands-on projects that mirror what professional studios do.

Every student graduates with at least three published games in their portfolio - because employers care more about what you've built than what you've memorized.

Your Journey Through 2025

September 2025 - Foundation Intensive

Eight weeks diving into Unity fundamentals and C# programming. You'll build your first playable game - usually a simple puzzle or arcade-style project that teaches core mechanics and mobile controls.

November 2025 - Advanced Development

Here's where things get interesting. Advanced physics, artificial intelligence for NPCs, and complex game systems. Your second project will be significantly more ambitious - think strategy games or action adventures.

February 2026 - Polish & Publish

The final phase focuses on what separates amateur projects from professional releases. User testing, performance optimization, monetization strategies, and getting your game onto app stores.

April 2026 - Portfolio Showcase

Graduation showcase where local game studios and tech companies meet our graduates. It's not a guarantee of employment, but many of our strongest students receive internship offers during this event.

What Actually Happens After Graduation

"I spent two years trying to learn game development through YouTube tutorials and online courses. Three months at Learnux Peak taught me more than those two years combined. The difference was having real feedback and working on projects that actually challenged me."

"The business side training was unexpected but crucial. Learning about user acquisition, retention metrics, and monetization helped me understand why some games succeed and others don't. My current job involves more than just coding - I help shape product decisions."

"Six months after graduating, I launched my own indie game studio. The entrepreneurship module during the program gave me confidence to handle the business aspects, not just the technical development. Revenue is growing steadily, though it's definitely not easy money."

Səbinə Quliyeva, Lead Game Development Instructor

Səbinə Quliyeva

Lead Mobile Game Development Instructor

Before teaching, I spent six years at various game studios in Istanbul and Baku, working on everything from casual mobile games to more complex multiplayer projects. Teaching happened almost by accident - I started mentoring junior developers at my previous company and discovered I genuinely enjoyed helping people navigate those early career challenges.

What I bring to Learnux Peak is a realistic perspective on the industry. Game development can be rewarding, but it's also demanding and constantly changing. My job is to prepare you for both the exciting possibilities and the practical realities of this field.

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Ready to Start Building?

Our next cohort begins September 2025, with applications opening in May. Class size is limited to 16 students to ensure everyone gets adequate mentorship and feedback.

Early Application Benefits

Students who apply before July 15th, 2025 receive priority consideration and access to our pre-program Unity basics workshop. This optional session helps ensure everyone starts on equal footing, regardless of prior experience.